We were tasked with adding animation to our course. We need to have the player represented with a rigged 3D model, set up the animator controller based on player inputs, add a door animation (such as a pivot), and add some sort of obstacle that uses physics.

I chose a model from a site recommended to us by our professor that included models and animations. As I had obstacles that used physics in lab 1, I did not need to add anything in that regard. The door recieved a pivot animation that should play when the player approaches the door and presses 'q'. The player animations are a tiny bit odd, but this was a first attempt at animation and we had just begun learning about it.

Controls

WASD - move

r - reset to beginning

q - open door

space bar -  jump